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Long Distance Friend because I can't often be bothered to have my Sim socialise, but if she gets lonely at least she'll have someone to phone. Simmunity saves a lot of mucking about with trips to the hospital. Inappropriate but in a Good Way because I'm still stung from when my Sim repaired a broken computer whilst at a party and got the snarky 'Thanks for making my party lame' comment for her troubles. I like the Festival Frequenter reward because it gives my Sim cheaper food and more Prize tickets at the Festival Park. I use no bills ever (15000 points) and inheritance (30000 points) almost always too. I do all this because I have my sims develop relationships with sims in inactive households and not by placing new sims into their households.Įven for sims that start out as Y adults I emphasize socializing and follow the same pattern:
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Now when they get home any new sims they meet in high school are instant friends. Then I have them travel to build up skills, accumulate reward points and MOST importantly acquire 25 acquaintances (also adds 20 points to any NEW relationships).
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For rewards they have observant and attractive (adds 20 points to NEW relationships). As teens (Edit: before their first day in high school) they take a charisma class or read the book so they have that skill. When either starting with a main sim as a child or for sims born in game I try to manage my reward points so that my sim will be ready to emphasize socializing when they become teens. I play with a 90 day life span with 7 days for child and 14 days for teen. Also the number of days chosen for the life span and for each life cycle play a part. I think it depends on your play style which ones work best for any situation.
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